Chain Lightning

General
Chain Lightning is one of the Spell Cards in Minion Masters.

Mechanics

 * Always starts from the center of the range indicator circle
 * Continues jumping to the nearest unit within 7 units of distance of where it last hit (as long as there is one).
 * Hits each unit only once.
 * There is a 275 ms delay between each bounce.
 * Also hits invisible targets.

History

 * Chain Lightning was added to the game in Update 14 - Wild Cards! (19 Jan, 2017)
 * In Update 15 - Happy Lunar New Year! (26 Jan, 2017) the bounce delay of the Chain Lightning was reduced from 352 ms to 275 ms.
 * In Update 17 - Draft in the house! (17 Feb, 2017) Chain Lightning was changed to no longer hit invisible minions.
 * In Update 19 - Achievement unlocked! (8 Mar, 2017) the last change was revert and Chain Lightning could hit invisible minions again.
 * In Update 25 - Death from above (19 Apr, 2017) Chain Lightning cast delay was increased from instant to 2s.
 * In Update 76 - Avatars and much more! (12 Sep, 2018) Chain Lightning was changed to also stun its targets for 0.5s.
 * In Update 84 - Rise of the Howling Moon (17 Dec, 2018) Chain Lightning received the following changes:
 * Cast delay reduced from 2s to 1.5s
 * Stun duration increased from 0.5s to 1s
 * In Update 90 (20 Mar, 2019) Chain Lightning received the following changes:
 * Cast delay reduced from 1.5s to 1s
 * Stun duration increased from 1s to 2s
 * In Update 1.5 (11 Sep, 2019) Chain Lightning's radius was reduced from 8 to 7
 * In Mini-Update - Mal’Shaars Malicious Malediction! (21 Nov, 2019) Chain Lighting was changed to only be able to hit a maximum of 10 enemies.