Minion Masters Update 0.18

= Update 0.18 - Fire away! | February 27, 2017 =

New Cards

 * Fire Imp
 * This little pyromaniac throws fire at ground enemies, dealing a lot of damage over time.

Balance Changes

 * The Draft matchmaking now waits longer before expanding the search for opponents. This favors pairing higher win players with other higher win players.

Misc.

 * Fixed an issue where your Master would float above the pedestal in solo challenges.
 * Prepared a number of systems for the upcoming Season Reset at the end of February.
 * Polished the plate that Masters stand on.
 * Fixed an issue where the UI would show you as lowest among Grand Masters in a new season, despite being highest. - Thanks Memfisto
 * Fixed an issue where Premium Upgrade bonuses weren't displayed for Draft matches.
 * Fixed an issue where going into Solo Challenges before you selected a Master in Draft would hide away skill info when you returned to the draft.
 * The Leaderboard no longer shows Draft decks, only ranked decks.
 * Updated Crossbow Guild's tooltip to properly show the production speed of 4.8 sec. No balance change.
 * Fixed an issue where Troubadour would not be highlighted by spells. - Thanks 3FFA
 * Fixed fog in forward rendering mode not applying to the standard shader.
 * Fixed an issue where quitting before the match properly started would create a replay that displayed the wrong result.
 * Fixed an issue where Illusory Cleaver could cause infinite loops upon death.
 * Fixed a number of issues where Xiao Long would Spell Burn when he shouldn't - Black Hole, Stun and Ghost Conversion.
 * New Season Ranks are now based on your Best Rank in the previous season, rather than the rank you ended at.
 * Ghost now properly interrupts itself when its target is converted.
 * Fixed an issue where the game would display getting rewards from new Leagues multiple times, despite the user not actually getting them.
 * Tweaked the Building placement system feedback to be much clearer and display exactly where you can place new buildings in relation to already placed ones. This has had a slight effect on the actual radius of the buildings.
 * A small hint for a new Master coming is now visible in Master selection.
 * Fixed an issue with Watch & Win not ending correctly.
 * Reduced the performance load of the Main Menu GUI system.

Source