Blood Imps

General
Blood Imps is one of the Minion cards in Minion Masters.

Mechanics
Whatever damage is done to a blood imp is also suffered by its controlling master. If a Cleaver hits a blood imp, then the master will take 150 damage from the hit, even though the blood imp has only 30 health (this is known as overkill damage).

Neither Apep's Shield Totem or King Puff's Bridge Shield can block health loss shared with the blood imps.

History

 * Blood Imps originally were Blood Swarmers, and damage dealt to their master could have been blocked by master immunity abilities.
 * In Update 8 - Join the fray! (2 Dec, 2016) Blood Swarmers received the following changes:
 * Damage down from 25 to 20
 * Health down from 40 to 30
 * This made their stats identical to Swarmers.
 * In Update 13 - Scratty Tech (13 Jan, 2017) Blood Swarmers were reworked to Blood Imps:
 * New visuals and ilustration
 * Speed down from 10 to 5
 * Attack speed worsened from 1.1s to 1.2s
 * In Update 40 - When things change... (9 Aug, 2017) Blood Imps were reworked:
 * Damage dealt to their master now bypasses master immunity
 * Damage down from 20 to 10
 * Attack speed improved from 1.2s to 1s.
 * In Update 1.11 (26 Mar, 2020) Blood Imps received the following changes:
 * Mana cost increased from 0 to 1
 * Damage increased from 10 to 15
 * Attack speed worsened from 1s to 1.1s
 * In Update 1.13 - Charging into Darkness (28 May, 2020) Blood imps' attack speed was improved from 1.1s to 0.9s
 * In Update 1.15 (30 Jul, 2020) Blood imps' damage was increased from 15 to 17
 * In Update 1.19 - Uprising (3 Dec, 2020) Damage to master reduced from 100% to 50%.