Minion Masters Update 0.4

= Update 0.4 | November 23, 2016 = Here's a list of the balance changes and the most important bug fixes we've done since last test.

Balance changes

 * Beam of Doom changes
 * [Nerf] Mana Cost 5 -> 6
 * [Nerf] Damage from 500 -> 400
 * [Buff] Damage to minions is doubled


 * Crossbow Guild Changes
 * [Nerf] Mana cost 5 -> 6
 * [Nerf] Production 1 -> 2
 * [Buff] Production Time 7 sec -> 4.8 sec


 * [Nerf] Swarmer Totem spawn time 6.2 sec -> 7 sec
 * [Nerf][WellBugFixReally] Call To Arms is now a defensive spell.

It's a known bug that the card info has not been updated to reflect the new production times.

Improvements

 * Graphics settings.
 * Low health warning state on towers - Lights and smoke and stuff.
 * The lost card - Fixed an issue that made Dagger Fall disappear.
 * Improved melee units pathfinding towards their target when crossing bridges.
 * Fixed rare issue where AI stops playing cards.
 * Unit Healthbars drawn on top of timer.
 * Fixed a bug that would fail to play a card and then leave the card slot empty.
 * Various fixes with completing quests and gaining new quests.

And an additional 67 bug fixes and minor improvements to dailies, server stability and lots of other stuff.

Source