Musketeer

General
Musketeer is one of the Minion cards in Minion Masters.

He’s an elite fighter of the Slither Servants, trained for decades in the art of fencing and agile maneuvers.

Mechanics
The Musketeer has the ability to avoid a melee attack with a parry, though he is still vulnerable to spells, ranged and special attacks.

If an enemy is nearby after a parry, he can riposte for double damage.

After parrying, it takes a short time for him to be able to parry again.


 * Parry cooldown is 3 seconds.
 * Parry lasts for 0.4 seconds.
 * He moves 3 range away.
 * He re-targets the closest target after moving away.
 * If closest target is within 7 range, deals double damage while moving at 30 speed.
 * 0.7 attack delay after performing riposte.
 * It will not perform the moving animation if the riposte target is within 2 range.
 * Can't parry or riposte while stunned.

History

 * Musketeer was introduced in Update 34 - Team Battle Event (28 Jun, 2017)
 * In update 65 - Legendary Draft Event! (24 Apr, 2018) Musketeer's damage was increased from 60 to 65
 * In Update 80 (24 Oct, 2018) the health of Musketeer was increased from 200 to 230
 * In Update 1.4 - Sand Wars Expansion! (15 Aug, 2019) Musketeer gained Call Slitherbound