Minion Masters Wiki

Description[]

Adventures are a roguelike deckbuilding game mode in Minion Masters. In this mode, players face formidable AI opponents in a series of challenging encounters. These adventures can be tackled solo or in collaboration with a teammate. At the start of the adventure, the player must choose an Adventure Master and its Affinity card. After each encounter, players receive a healing boost of 1000 health and are presented with three options, each containing a pair of new cards. Subsequently, the player has the alternating option of choosing a relic or a campfire option.

Note: Adventures do not reward profile experience, season pass experience, nor do they progress quests.

Campfire Options[]

Train the Troops
TrainTheTroops
Reduce the mana cost of a card in your deck.

Risk/Reward
RiskReward
Gain a random relic. Enemies gain 5% faster Mana for the rest of the run.

Dig for Treasure
TreasureBoon
Add a treasure to your deck.

Cull the Ranks
CullTheRanks
Remove two cards from your deck.

Double Up
DoubleUp
Select a card to duplicate. Reduce its mana by 1.


List of Adventures[]