Description[]
Adventures are a roguelike deckbuilding game mode in Minion Masters. In this mode, players face formidable AI opponents in a series of challenging encounters. These adventures can be tackled solo or in collaboration with a teammate. At the start of the adventure, the player must choose an Adventure Master and its Affinity card. After each encounter, players receive a healing boost of 1000 health and are presented with three options, each containing a pair of new cards. Subsequently, the player has the alternating option of choosing a relic or a campfire option.
Note: Adventures do not reward profile experience, season pass experience, nor do they progress quests.
Campfire Options[]
- Train the Troops

- Reduce the mana cost of a card in your deck.
- Risk/Reward

- Gain a random relic. Enemies gain 5% faster Mana for the rest of the run.
- Dig for Treasure

- Add a treasure to your deck.
- Cull the Ranks

- Remove two cards from your deck.
- Double Up

- Select a card to duplicate. Reduce its mana by 1.
List of Adventures[]
- The Quest for Mountainshaper (N/A)
- Saving Jadespark Jungle (N/A)
- Nightmares (N/A)
- Uprising (N/A)
- Frost Dragon's Lair (600 rubies)
- KaBOOM Kingdom (600 rubies)
- The Showdown (600 rubies)
- Charging into Darkness (free)
- Crystal Consortium (600 rubies)

