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Description[]

Mayhem is a limited-time 2v2 game mode in Minion Masters. In this mode, players are paired with a random teammate and face off against another duo. Mayhem is only available from Thursday to Sunday 12:00 UTC each week. Starting a run costs 750 Gold, although the first entry of the week is free. The ruleset of Mayhem changes weekly, introducing unique modifiers that alter the gameplay and provide variety beyond the standard modes.

List of Mayhems[]

Summonings
Summoningsmayhem
Whenever you play a spell, a random Minion is summoned with a mana cost equal to that of the spell.
Defense of the Masters
DefenseOfTheMasters
Spawn a wave of Empyrean Minions every 30 seconds for both teams. (3 Legionnaires and 2 Crossbow Dudes in each lane)
Defense Surge
DefenseSurge
Spawn a wave of Crystal Minions every 30 seconds for both teams. (1 Crystal Sentry and 1 Crystal Arcanist in each lane)
Two for Free
TwoForFree
The two cheapest cards in your deck don't cost Mana.
Haste Minions
HasteMinions
Every Minion spawns with Haste.
Masters of Misadventure
MastersOfMisadventure
Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
Relics of Old
RelicsOfOld
Start your Mayhem run by drafting among 3 Adventure relic. Twice!
Adventure Relic Pool
Relic Icon Description
And my Bow! AndMyBow Whenever you play a Crystal Elf Minion, also summon a Crystal Archer
Army of Anger ArmyOfAnger Cast Spawn of Fury each time you play a minion card.
At the Ready AtTheReady Whenever you capture a bridge, cast Squire Puff.
Band of Regeneration BandOfRegeneration Whenever you play a 5 mana card, heal all friendly Minions by 300 health.
Big & Small Big&Small2 When you play a 6-mana card, play a random 1 or 2-mana Minion from your deck.
Bridgebrawler Bridgebrawler Whenever a friendly Minion captures a bridge, give it Haste and Rage.
Brothers in Arms BrothersInArms Add a Brothers of Light card to your deck. It costs 3 less mana. Reset the cooldown on Armor of Light when you play a spell.
Copycat Copycat2 Whenever enemy casts a Spell, add a one-use copy of it to your deck. It costs 2 less Mana.
Crystal Clear CrystalClear Each time you level up, all cards in your hand cost 3 mana until played.
Cursed Ground CursedGround Create an Undying Corpse whenever you play an Accursed Minion card.
Enough to go Around EnoughToGoAround Your Slither cards also summon a Slitherbound when played.
Feeding Frenzy FeedingFrenzy Friendly Minions gain Haste when their health drops below 50%.
For the greater Good ForTheGreaterGood Cast Combustion on a friendly Minion whenever their health is below 50%.
From the Void FromTheVoid Whenever you play a Voidborne card, summon a Boomer.
Frost Shock FrostShock Deal 50 True Damage per second to enemies that are Stunned or Frozen.
Gambler's Lightning GamblersLightning After you have summoned 40 Friendly Minions, cast a global Chain Lightning that either heals friendly units or damages enemies, or has a 30% chance to cast both. Upon affecting a unit, there is a 30% chance that Gambler's Lightning will fork and cast another Gambler's Lightning. Different forks can affect the same unit. Deals 10% Damage and 10% healing to Master Towers.
Gluttonous Wolves GluttonousWolves Friendly ground Minions with more than 100 max HP gain Lycanthropy.
Head Start HeadStart Start at Perk 1.
Healing Potions HealingPotions The first time a friendly Minion reaches 50% health, heal them for 100 Health.
Healing Spirits HealingSpirits Whenever you play a 5+ mana minion, give 3 friendly Minions Spirit.
House of Fury HouseOfFury When you play a building, reduce its health by 50% and summon a copy next to it.
Into the Wild IntoTheWild Whenever you play a Zen-Chi card, cast a Healing Fireball at a random friendly Minion or Shock Rock at a random enemy Minion.
King Buff KingBuff Whenever a friendly Minion gains a Positive Effect, summon a Knight Puff by Master Tower. (3 seconds cooldown)
Legendary Growth LegendaryGrowth Whenever you play a Legendary card, give a random friendly Minion Giant Growth and Spirit.
Leiliel's cold Shoulder LeilielsColdShoulder Whenever you play a ranged Minion card, cast Leiliel's Vortex in front of it.
Now it's a Party! NowItsAParty Summon a random Stoutheart Minion card whenever you trigger Revelry.
Rage against the Machine RageAgainstTheMachine Melee Minions have Rage, if they gain rage from a different source, they gain Berserker's Rage instead.
Ring of Trust RingOfTrust When you play a Crystal Elf minion near another Crystal Elf, play Arcane Ring on it.
Shock Rock Rock ShockRockRock Whenever you trigger Zen-Chi Flow, cast Shock Rock on 4 random enemies.
Shock Troops ShockTroops Whenever an enemy kills one of your minions, the killer is stunned for 2 seconds.
Six'N Tricks SixNTricks Cards that cost 6 or more mana now cost 6 mana.
Spell Fury SpellFury Casting two spells in a row gives a random minion in your hand Rage and Giant Growth.
Stalwart Stalwart2 Increase Health of your Minions by +30%
Starship Troopers StarshipTroopers Whenever you spend 10 Outlander Tech, summon a Plasma Marine at a random location.
Taking up the Mantle TakingUpTheMantle Whenever a friendly minion dies, another random friendly minion gains Shield.
The City Watch TheCityWatch When you play a building, and you already own 2 Buildings, shuffle 1 Legion into your deck for every 2 cards in your starting deck. (15 seconds cooldown)
The Light protects TheLightProtects Your Empyrean Minions have +100 Health.
The Longest Night TheLongestNight You start with 50 Accursed Ascension.
The Scrattening TheScrattening Each time you play a Minion card, summon a Scrat with Haste.
The Storm gathers TheStormGathers If your opponent holds both bridges for 15 seconds. Summon a Stormy.
Through the Nether ThroughTheNether Whenever you cast 3 Minions in a row, teleport all your Minions closer to the enemy Master and give them Rage.
Timey Wimey TimeyWimey Recast any spell you cast after 20 seconds.
To the Defense! ToTheDefense Summon a Warrior whenever your Master takes 200 damage within 5 seconds.
Two times Two TwoTimesTwo Your 2 mana cards are cast an additional time with random target or location within your own arena.
Wildcards Wildcards2 Cards that you have more than one copy of in your deck have their mana cost reduced by 1.

Relics that aren't in the pool: Bonus Round,Summonings,Cold Snap, Fueled by Anger, Protectorate, Raining Fire, Shocking Grasp, The Swarm

Faction Wars
FactionWar
Get a +20% mana bonus if your ENTIRE deck is of the same faction.
JINXED
Jinxed
Every 5 seconds, a random Minion on both teams get a random Jinx: Gor'Rakk Sacrifice, Spawn of Fury, Ardent Aegis or Lycanthropy
Holograms
Holograms
Whenever a Minion is spawned, it also creates an Illusion on the opposite side of the Arena.
Boss Battle!
BossBattle
Start your Mayhem run by drafting among 3 random Masters from the Adventure Boss pool.

Rewards[]

MayhemRewards

12 Wins: 1 Legendary Card Copy

10 Wins: 3 Supreme Card Copies

8 Wins: 2000 Gold

6 Wins: 5 Rare Card Copies

4 Wins: 3 Power Tokens

2 Wins: 25 Season Pass XP


List of removed Mayhems[]

Killing Floor
KillingFloor
Killing Floor is a Mayhem in which the bottom bridge is constantly burning. However, it also gives double XP!
Mal’Shaar’s Malicious Malediction
MalshaarMalediction
ALL Minions are stealthed.
Fluctuations
Fluctuations
After a card is played, its mana cost is randomly adjusted by either −2, −1, +1, or +2. A card’s cost cannot be increased beyond 10 mana.
Explosive Minions
ExplosiveMinions
Whenever a Minion dies, it explodes and deals 50 damage to ALL Minions within a radius of 8.
Helpful Imps
HelpfulImps
Whenever you play a Minion, summon a Blood Imp.
Giftpocalypse
Giftpocalypse
Gifts appear randomly in the Arena every 15 seconds. This interval decreases every minute by 2 seconds. Players can claim the Gifts before their opponents by collecting them with their Minions. Each collected Gift spawns random Minions, Spells, or Buffs.
Mystery Box
MysteryBox
??
Sale
SaleMayhem
??
Third for Free
ThirdForFree
??
Turncoat
TurncoatMayhem
??
Snipers
SnipersMayhem
??